ResearchVR Podcast - The Science of Virtual Reality

059 - Why Women DON'T like Social VR w/ Jessica Outlaw

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Behavioral Scientist Jessica Outlaw is an outspoken Social Scientist in the field of VR User Experience Design. She recently published an Inductive Qualitative study with Beth Duckles, PhD about the experiences of "Millennial, tech-savvy women" in Social VR applications (Altspace, High Fidelity, Facebook Spaces, etc).

In this episode, we talk embodied cognition, implicit biases, gender differences in social behavior and navigation in an unfamiliar environment, as well as the questions the paper raises up about inclusivity and approachability in design.

058 - Vive Pro & Meta 2 Impressions + News

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HOT NEWS OFF THE PRESS. EXTRA EXTRA

Az talks about his impressions of the Vive Pro, looking at high resolution photogrammetry with supersampling. Petr shares his thoughts on the Meta 2 devkit as an enterprise developer, and the need to have to sell his colleagues on the idea of AR.

057 - How to be a VR/AR developer w/ FusedVR

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Az is joined by Vasanth Mohan and Hassan Karaouni, founders of the popular educational Youtube channel, FusedVR. We discuss the Logitech VR keyboard, OpenXR initiatives, problems with WebVR, as well as learning how to be a VR developer!

Recorded: Nov, 2017

056 - Breaking ALL the VR rules w/ Survios (Sprint Vector)

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Az and Petr are joined by Amy Lynn and Andrew Abedian from Survios to talk about their upcoming new game: Sprint Vector, a game ALL about running in VR.
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Movement and locomotion have always been a big topic of debate in VR, especially since many people are prone to motion sickness when the visuals don't match the state of their bodies, so in this episode, we dive into HOW Survios has managed to achieve what was once thought to be sacrilege: SPRINTING IN VR.

054 - SculptrVR's New 'Smooth' Update Explained w/ Nathan Rowe!

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Petr and Az are joined by CEO and Cofounder of SculptrVR Nathan Rowe to talk at length about their BIGGEST update: 'Smooth' sculpting.

We talk about the Oculus Santa Cruz II, Valve endorsing low-persistence LCD displays, the Acer MR Headset Review, and Adobe Premiere Pro's latest VR editing update.

As for the main story, Nathan explains SculptrVR insane performances challenges of creating a world building tool with ability to scale the world by 10,000x!

Download SculptrVR on Steam: http://store.steampowered.com/app/418520/SculptrVR/

052 - Mood Altering VR apps with TRIPP Inc

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First part was as usual dedicated to most impactful VR News that Azad and Petr discussed together with the Guests. And speaking of the guests:
"Change the way you feel" is the slogan behind the fresh start up TRIPP Inc. As they were recently in the headlines with a 4 Million investment round, we decided to invite Zachary Norman
(President & Co-Founder) and Nanea Reeves
(CEO & Co-Founder) to this episode. After the news section we talked about Mood Altering VR experiences and how the TRIPP Inc team is building one themselves.

051 - Does the Pimax 8K VR actually work?

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Solo Show w/ Az and Petr talking about:
- Dissecting the mythical 8K Pimax Headset
- Novel mobile AR apps (Magic Sudoku, etc)
- Petr's VR research paper submission at VRST 2017
- Az's new ventures (azadux Creative Production)
- Listener meetup at Oculus Connect 4??

Tune in and don't forget to share, like and rate!

About this podcast

We are three Cognitive Scientists discussing Virtual Reality and Cognitive Research, Industry News, and Design Implications! We actively research different aspects of the field, and are involved in various companies related to the topic of VR. With this podcast, we hope to use our commentary to bridge the gap between news and established science. We break down complex topics, discuss the current trends and their economical impacts, and broadcast our views on VR. Tune in and enjoy!

This podcast is produced by

by Az Balabanian & Petr Legkov

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