Research VR Podcast - The Science & Design of Virtual Reality

Interaction Design Sprints Wrap-up w/ Leap Motion - 66

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Summary:

Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.

Design Sprint Articles:

  1. Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

  2. Summoning and Superpowers: Designing VR Interactions at a Distance

  3. Scaffolding in VR: Interaction Design for Stacking and Assembly

Apologies for the non-ideal audio quality for this episode!

recorded: March 2018


01:00 - Intro

09:00 - Ultrahaptics w/ Leap Motion

13:00 - Go Touch VR

21:00 - HAND CONTACT SPRINT: Exploring the Hand-Object Boundary

35:00 - Summoning and Superpowers: Designing VR Interactions at a Distance

37:00 - VIDEO: Designing for Hands, not controllers - Martin Schubert

49:00 - Scaffolding in VR: Interaction Design for Stacking and Assembly

1:12:00 - VIDEO: Hardware vs Software, UX Loops - Timoni West


Guest: Barrett Fox and Martin Schubert

Hosts: Az Balabanian, Petr Legkov


Discord Channel: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page


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About this podcast

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

This podcast is produced by

by Az Balabanian & Petr Legkov

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