ResearchVR Podcast - The Science of Virtual Reality

016 - "Fear runs deep": exposure therapeutic experiences with Fearless

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Hello and welcome to episode number 16 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research.

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

015 - Behavioural analysis in VR with Retinad

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Hello and welcome to episode number 15 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research.

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

This time we take a slightly different approach: instead of having all three of your favorings VR podcasts host, today Azad is joined by Alexander Haque from Retinad to discuss Behavioural Analytics in VR.

013 - How VR affects Memories and Dreams

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VR should highly improve it more ecologically valid simulation in VR should provide better transferability of knowledge learned in VR due to cue dependency
Due to strong stimulation it also influences dreams that are considered a side effect of memory consolidation

If VR has those impacts, than a researcher and a serious game developer needs to know, at least partly how memory is working! Ecological validity is important for science! And effects you can achieve are important for any serious game!

012 - User Testing w/ Geoffrey Skow - FishbowlVR

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

In today’s episode: we’re discussing with **Geoffrey Skow** from **Fishbowl VR** what can we expect from the first wave of consumer VR content.

Fishbowl is on demand play testing and analytics platform for VR developers, with hundreds of developers registered as testers.

011 - Time Perception and Dilation in VR

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

In today’s episode: We tackle Time Perception and Time Dilation. We discuss the the anecdotal evidence that everyone keeps hearing about, and dig deep into the research done on how we keep track of time.

010 - User Interface and Interaction

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode:

We tackle the new field of 3D User Interfaces and Interactions. We discuss the current UI trends that are arising, and where we see things going for interactions.

009 - VR vs. d!economy : Cebit 2016 Episode

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During our CeBit2016 stay Kris and Petr decided to catch down some freakishly cool VR guys and have a short podcast with them! We have recorded this episode both as a podcast and in 360 degree video you can find on youtube at https://www.youtube.com/watch?v=gBzA0d7KZEo

We have been joined by Ivan Varko from http://www.vrfavs.com , by Gunnar Gertzen from http://www.locomotionvr.de/ and by André Weinhold from eachtick.com

008 - Presence in VR: Defining it, Achieving it, and Never Breaking it

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For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode:

Today we’re talking one the most important features of Virtual Reality: Presence, how to define it, achieve, and never breaking it.

Homework: What application in VR would you want to have "low presence", to feel somewhat disconnected from the experience?

About this podcast

We are three Cognitive Scientists discussing Virtual Reality and Cognitive Research, Industry News, and Design Implications! We actively research different aspects of the field, and are involved in various companies related to the topic of VR. With this podcast, we hope to use our commentary to bridge the gap between news and established science. We break down complex topics, discuss the current trends and their economical impacts, and broadcast our views on VR. Tune in and enjoy!

This podcast is produced by

by Petr Legkov, Azad Balabanian, Krzysztof Izdebski

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