ResearchVR Podcast - The Science of Virtual Reality

022 - Are CAVEs the future or a dead end?

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Remember us ranting about the old CAVE systems? That we thought, it would be the past of VR? Well, we have, at least partially, been proven wrong! CAVEs and in particular companies providing those are apparently not dead at all! We had the chance to interview Wim Vandamme, who is a Black Belt Software Geek and is B.IMMERSED at BARCO. Take it with a grain of salt and judge yourself: Do CAVEs and “industrial grade” VR have a chance to compete or to coexist with morn state of the art VR we all know and love?

021 - Making Factory Manufacturing efficient through Embodied Engineering

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Timo and Thomas, plus our dear co-host, Kris and Petr, spend last few weeks in San Francisco and Silicon Valley. They met with Azad in Palo Alto to talk about Embodied Engineering, the concept behind the factory optimisation tool, virtual spice is developing.In this episode we are also discussing the clash of German Stability vs San Francisco Speed.

020 - Maps and Embodied Cognition

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Today on the show we are having Alex Bowles, with whom we are discussing the opportunities that VR is bringing to education - how to show students the knowledge in a fun and interactive way.

This is also our first episode, where all guests and co-host are sitting in the same physical space - no more virtual connection!

019 - Building the Metaverse

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Today on the show we are having with us Dedric Reid from HelloVR with whom we are discussing levels of Presence.

HelloVR is a social VR experience, where the Metaverse is always persistent - the world lives on even if you are not there.

018 - Guns'n'haptic

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Today on the show we are having with us Kyle Monty and Martin Holly from of StrikerVR, and Mike Murdoc from of TriHelix, with whom we are discussing their amazing technologies: positional tracking of GearVR and Haptic Peripherals.

StrikerVR is the provider of modern VR haptic peripheral gun, which delivers feedback such as recoil, really strong hits

TriHelix partnered up with PhaseSpace, creator of tracking technology for big players such as NASA, Disney, or Boeing, to provide a high quality experience for modern VR.

They are all working together to connect PhaseSpace tracking technology, TriHelix SDK for VR, and controller with feedback from StrikerVR.

016 - "Fear runs deep": exposure therapeutic experiences with Fearless

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Hello and welcome to episode number 16 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research.

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

015 - Behavioural analysis in VR with Retinad

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Hello and welcome to episode number 15 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research.

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

This time we take a slightly different approach: instead of having all three of your favorings VR podcasts host, today Azad is joined by Alexander Haque from Retinad to discuss Behavioural Analytics in VR.

013 - How VR affects Memories and Dreams

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VR should highly improve it more ecologically valid simulation in VR should provide better transferability of knowledge learned in VR due to cue dependency
Due to strong stimulation it also influences dreams that are considered a side effect of memory consolidation

If VR has those impacts, than a researcher and a serious game developer needs to know, at least partly how memory is working! Ecological validity is important for science! And effects you can achieve are important for any serious game!

About this podcast

We are three Cognitive Scientists discussing Virtual Reality and Cognitive Research, Industry News, and Design Implications! We actively research different aspects of the field, and are involved in various companies related to the topic of VR. With this podcast, we hope to use our commentary to bridge the gap between news and established science. We break down complex topics, discuss the current trends and their economical impacts, and broadcast our views on VR. Tune in and enjoy!

This podcast is produced by

by Petr, Az, and Chris

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