Research VR Podcast - The Science & Design of Virtual Reality

017 - The Shift from Informational to Experiential Age

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Introduction

Hello and welcome to episode number 17 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research.

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.

Today on the show we are having with us Julie Krohner, a Social Scientist and Ethnographic Researcher, with whom we are discussing The shift from information to experience age with a specific focus on the influence of VR.

Julie finished her:

  • Bachelor’s from the University of Wisconsin in Communication Arts,
  • Master’s in Mass Communication from the University of New Mexico, and an ABD PhD in Communication and Psychological Research studied interpersonal, intercultural, organizational, rhetorical, public, mass, and non-verbal communication
  • studies with Everett Rogers, the father of Diffusion of Innovation theory, at UNM

Her focus is examining how ideas/movements/products/services are born, and how they diffuse into society.

The shift from informational to experiential age

VR is the next wave of connectedness. Every day we consume huge amounts of textual information - Twitter, Facebook etc. If we don't log in to check the feed for one or two days, we already feel like falling behind. That provideded a certain single-channel experience beyond just consuming informaiton. Next step was a multichannel consumption of information - text, photos, videos. And now we are living through new milestone - consuming information through virtual reality. Through being immersed in environment, the information is completely differently experienced than just textual format.

Diffusion of innovation

The tool to predict when and how people are going to adopt new technology. It is very difficult to talk about adoption of VR and AR, becasue it's even hard to define what are they - some people could be using some technology without knowing it is an AR. Another conflicting influence on early adoption curve is the poor quality content. A lot of people who were not versed in challanges of VR tried out early apps that made them noisaited or not interested. Then they went and talked to their friends about it, spreading negative bias about this new medium based on poor content quality.

Credits

Thanks everyone for tuning in to another episode of ResearchVR. Hope you enjoyed listening to it and learned something new.

Thanks to Julie Krohner for sharing her expertise with us and our listeners.

If you would like to hear more from Julie do not hesitate to contact her.

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via twitter

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Rate us on Itunes and help spread the podcast that way!

Special thanks to Nerses Balabanian for the intro and outro music! Find him at here


Comments

Michael Wentworth-Bell
by Michael Wentworth-Bell on 16. October 2017
A great podcast! Been listening since the beginning. I'm trying to find the VR experience you mention at the 18-minute mark of this episode. "in the early days of modern virtual reality, there was an interesting concept of a movie where the same scene was recorded from the perspective of 6 different people..." What movie was this?

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About this podcast

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

This podcast is produced by

by Az Balabanian & Petr Legkov

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