In this episode we have discussed a long list of topics, all connected to why wireless is important, how is to going to change more than just VR ecosystem, and, most importantly, why it is not a solution for everything.
During Hackvention 2016 we had a chance to discussed the pressing matter of wireless VR with people who know the struggle behind it: Nicole Laux from XMG and Dominic Eskofier from NVidia.
Here is a list of most prominent issues we've talked about:
cable awareness across age groups use cases of VR Backpack backpack vs wireless headset the limitations of TPCast the long term advantages of tethered solution VR Backpack vs AR Magic Leap technology the conundrum of high fidelity devices galvanic vestibular stimulation (GVS) navigation challanges in VR influence of VR on fashion trends Europe vs other markets
Links and References
- Millimeter wave transmission
- NVidia Research Program
- real body avatar company
- Walker video from UploadVR
- upload article
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For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.
Thanks to Nicole Laux from XMG and Dominic Eskofier from NVidia for sharing their expertise with us and our listeners. If you have any questions or are interested in behavioral analysis tools, you can reach him at:
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Special thanks to Nerses Balabanian for the intro and outro music! Find him at here