Research VR Podcast - The Science & Design of Virtual Reality

033 - Rendering challenges of Virtual Reality with Dominic Eskofier from NVIDIA

Download it: MP3 | AAC | OGG | OPUS

This week on ResearchVR we dig deep into the magic behind rendering of VR - where and how can we save performance in extremely demanding virtual reality. We are happy to welcome again on our podcast Dominic Eskofier, NVIDIA's Manager for Europe and beyond.

Topics

Here is a list of most prominent issues we've talked about:

  • differences for VR GPU pipeline
  • improvements in Maxwell & Pascal series of GPUs
  • KPIs of graphical performance for VR
  • Motion-to-photo latency
  • GPU memory importance for VR
  • VR Works - importance and implementation
  • spatial audio through optical raytracing
  • addressing lens distortion
  • asynchronous time warp
  • VR SLI
  • GP-GPU - general purpose GPU calculations
  • CPU vs GPU
  • Quadro GPUs
  • NVidia for 360 videos
  • light field displays
  • eyeray render
  • cloud computing
  • NVIDIAs haptics engine

Links

How to subscribe and contact us

For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.

Thanks to Dominic for sharing his expertise with us and our listeners. Reach our guest at:

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:

Rate us on Itunes and help spread the podcast that way!


Comments


New comment

By submitting your comment you agree that the content of the field "Name or nickname" will be stored and shown publicly next to your comment. Using your real name is optional.

About this podcast

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

This podcast is produced by

by Az Balabanian & Petr Legkov

Subscribe

Feeds

you can find us also here on Itunes, stitcher, podcastland, tuneIn, poddirectory, blubrry, PlayerFM, pocketcast and acast.

Contact us

researchvrcast@gmail.com

Follow us