ResearchVR Podcast - The Science of Virtual Reality

034 - VR locomotion with Daniel Sproll with

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This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspective. Our guest is an experienced VR UX Designer, Daniel Sproll from


Here is a list of most prominent issues we've talked about:

  • spatial memory & place memory
  • making computing more human
  • examples of experiencing known place in VR with photogrammetry
  • teleportation vs spatial mapping
  • photogrammetry methodology
  • zooming vs teleportation
  • zooming technology
  • locomotion in DOOM
  • dolly shots
  • visual flow
  • tunnel vision for motion sickness and storytelling
  • notch rotation
  • continuous locomotion
  • respect for physicality
  • Audi VR Showroom experience

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For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.

Thanks to Daniel for sharing his expertise with us and our listeners.

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About this podcast

We are three Cognitive Scientists discussing Virtual Reality and Cognitive Research, Industry News, and Design Implications! We actively research different aspects of the field, and are involved in various companies related to the topic of VR. With this podcast, we hope to use our commentary to bridge the gap between news and established science. We break down complex topics, discuss the current trends and their economical impacts, and broadcast our views on VR. Tune in and enjoy!

This podcast is produced by

by Az Balabanian & Petr Legkov



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