Research VR Podcast - The Science & Design of Virtual Reality

034 - VR locomotion with Daniel Sproll with

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This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspective. Our guest is an experienced VR UX Designer, Daniel Sproll from


Here is a list of most prominent issues we've talked about:

  • spatial memory & place memory
  • making computing more human
  • examples of experiencing known place in VR with photogrammetry
  • teleportation vs spatial mapping
  • photogrammetry methodology
  • zooming vs teleportation
  • zooming technology
  • locomotion in DOOM
  • dolly shots
  • visual flow
  • tunnel vision for motion sickness and storytelling
  • notch rotation
  • continuous locomotion
  • respect for physicality
  • Audi VR Showroom experience

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For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.

Thanks to Daniel for sharing his expertise with us and our listeners.

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About this podcast

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!:

This podcast is produced by

by Azad Balabanian & Petr Legkov



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