This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspective. Our guest is an experienced VR UX Designer, Daniel Sproll from Realities.io.
Here is a list of most prominent issues we've talked about:
- spatial memory & place memory
- making computing more human
- examples of experiencing known place in VR with photogrammetry
- teleportation vs spatial mapping
- photogrammetry methodology
- zooming vs teleportation
- zooming technology
- locomotion in DOOM
- dolly shots
- visual flow
- tunnel vision for motion sickness and storytelling
- notch rotation
- continuous locomotion
- respect for physicality
- Audi VR Showroom experience
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Thanks to Daniel for sharing his expertise with us and our listeners.
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