Rec Room's Origins and its UGC Future (Shawn Whiting, Community Designer @ Against Gravity) - 95

Show notes

Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.

Topics discussed:

  • origins of Rec Room as "WiiSports of VR"
  • the variety of results when building a "networked VR app"
  • handling major updates to a multi-platform VR app
  • Creating the written and unwritten rules of social spaces
  • self-moderation vs moderator intervention
  • Creative tools to build user generated rooms
  • Deciding when to use user-feedback and when not to
  • Differences between VR players vs 2D screen players
  • currency and in-game economy

recorded in April 2019

Best of Research VR Podcast episodes



Twitter

Guests: Shawn Whiting

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast


Discord Community Channel: https://discord.gg/rrgnxEk

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Email: researchvrcast@gmail.com

New comment

Your name or nickname, will be shown publicly
At least 10 characters long
By submitting your comment you agree that the content of the field "Name or nickname" will be stored and shown publicly next to your comment. Using your real name is optional.