Research VR Podcast - The Science & Design of Virtual Reality

Rec Room's Origins and its UGC Future (Shawn Whiting, Community Designer @ Against Gravity) - 95

Download it: MP3 | AAC | OGG | OPUS

Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.

Topics discussed:

  • origins of Rec Room as "WiiSports of VR"
  • the variety of results when building a "networked VR app"
  • handling major updates to a multi-platform VR app
  • Creating the written and unwritten rules of social spaces
  • self-moderation vs moderator intervention
  • Creative tools to build user generated rooms
  • Deciding when to use user-feedback and when not to
  • Differences between VR players vs 2D screen players
  • currency and in-game economy

recorded in April 2019

Best of Research VR Podcast episodes


Guests: Shawn Whiting

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast

Discord Community Channel:

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page



New comment

By submitting your comment you agree that the content of the field "Name or nickname" will be stored and shown publicly next to your comment. Using your real name is optional.

About this podcast

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!:

This podcast is produced by

by Azad Balabanian & Petr Legkov



you can find us also here on Itunes, stitcher, podcastland, tuneIn, poddirectory, blubrry, PlayerFM, pocketcast and acast.

Contact us

Follow us