Research VR Podcast - The Science & Design of Virtual Reality

Designing for mobile AR with Torch 3D (Paul Reynolds, CEO) - 087

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Paul Reynolds, CEO and Co-Founder of Torch 3D, joins us to talk about their design tool called Torch, built to bridge the knowledge gap for designers with web/mobile backgrounds, and letting them dive into the world of Spatial Computing

Topics discussed:
- Current state of iterative design (or lack their of) in VR/AR
- AR input methods, which to focus on right now, and what to plan for
- The importance of posting examples and use cases of what can be done with AR

HaptX's High-Fidelity VR Haptic Feedback Gloves for Enterprise (Jake Rubin, CEO) - 086

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Jake Rubin, the CEO and cofounder of HaptX joins us to talk about the benefits and challenges of Haptic Feedback in VR.

Topics discussed:
- What are the different modalities of touch?
- What are the different ways of visual stimulus can trick your brain into feeling something different?
- Surviving in today's VR market and industry
- Using VR to control 100's of robots
- How far are we from full body VR suits?

The Problem with Magic Leap One's Display, Explained - 085

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Az and Petr go deep into discussing the Magic Leap One's display technology, what we were expecting, what was being worked on, and what was finally delivered.

Topics discussed:
- What is vergence, accomodation, lightfield displays?
- How does Magic Leap's display work?
- Why is the near clipping plane at 37 cm?

Prototyping AR Interactions in VR with ModBox VR (Lee Vermeulen) - 083

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Lee Vermeulen, creator of ModBox VR joins Petr and Az to talk about prototyping AR using VR today.

Topics discussed:
- What does VR/AR enable in an IOT equipped house? ie, controlling lights from within VR.
- Mixed Reality Meshing using Stereolabs Zed cam
- IRL Monitors interacting with spatial computing apps
- Photogrammetry scanning using Arkit

Volumetric Video, Depth Cams, and Filmmaking using Depthkit, with Alexander Porter - 081

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Alexander Porter joins us to talk about DepthKit, a Volumetric Video Capture tools and Scatter, the company he cofounded.

Topics discussed:
- Starting from building an open sourced volumetric video creation tool
- Creating mobile Volcap tools for non engineers with small budgets
- How do IR Depth Cams work?

Key takeaways:
- The need for Volumetric live action capture is on the rise (because of new display tech; ie VR, AR, holographic displays)
- New Depth cameras are on the rise once again
- Big need for software that lets filmmakers use these sensors to make film and art without having a CS degree

The State of the VR Industry with Tipatat Chennavasin, GP at The VR Fund - 80

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VR Investor and developer Tipatat Chennavasin joins us to talk about how far we've come over the past 2.5 years of consumer VR.

Topics discussed:
- Jumping from development to venture capital
- Which businesses _need_ VC investment, and which don't
- How media hype overvalued VR companies

Key takeaways:
- Right now is the BEST time to be investing and developing in VR, with no real AAA competition, no overinflated hype, with a growing and hungry for content userbase.
- Plenty of business models than don't need venture capital to be successful
- You're better off prototyping AR apps in VR than on mobile AR today

About this podcast

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!:

This podcast is produced by

by Azad Balabanian & Petr Legkov



you can find us also here on Itunes, stitcher, podcastland, tuneIn, poddirectory, blubrry, PlayerFM, pocketcast and acast.

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