Research VR Podcast - The Science & Design of Virtual Reality

Measuring your mind with Biofeedback in VR (Sarah Hill, CEO and Dr. Jeff Tarrant, CSO of StoryUp XR) - 091

Download it: MP3 | AAC | OGG | OPUS

StoryUp XR CEO and Chief Storyteller Sarah Hill and Chief Science Officer Dr Jeff Tarrant join us to talk about Healium, an immersive biofeedback system to regulate anxiety.

Topics discussed:
- VR+EEG's
- Measuring states of consciousness
- stress management in the workplace

Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

Building the XTAL headset (Marek Polčák, CEO of VRgineers) - 090

Download it: MP3 | AAC | OGG | OPUS

CEO of vrgineers, Marek Polčák joins Petr to discuss their latest VR HMD, the XTAL high resolution, enterprise targeted headset.

Topics discussed:
- creating custom lenses for ideal optics
- limits of display port for high resolution and high refresh rate video transfer
- measuring Cognitive Load

VR as In-Flight Entertainment (David Dicko, CEO of Skylights) - 089

Download it: MP3 | AAC | OGG | OPUS

David Dicko, Co-Founder and CEO of Skylights joins us to talk about VR as an in-flight entertainment (IFE) option for premium international flights. We talk about the current solutions to IFE, the hardware challenges, as well as the business of a being a B2B2C company.

Topics discussed:
- Challenges of cutting weight and building HMD hardware
- How airlines make decisions about in-flight entertainment
- 90/10 passive vs active IFE media consumption by passengers
- Current IFE solutions and their costs

Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

The Past, Present, and the Future of VR (Ben Lang, Executive Editor of Road to VR) - 088

Download it: MP3 | AAC | OGG | OPUS

Ben Lang, Co-Founder and executive editor of Road to VR joins us to talk about the early days of the VR industry, the founding of his publication, the what's right around the corner in the industry.

Topics discussed:
- Oculus Quest's target audience and place in current HMD landscape
- Minimum spec requirements for PC VR gen 2.0
- Is "perfect Virtual Reality" the bar we need to reach?
- Will Valve ever enter the all-in-one VR space?
- Magic Leap's target audience

Designing for mobile AR with Torch 3D (Paul Reynolds, CEO) - 087

Download it: MP3 | AAC | OGG | OPUS

Paul Reynolds, CEO and Co-Founder of Torch 3D, joins us to talk about their design tool called Torch, built to bridge the knowledge gap for designers with web/mobile backgrounds, and letting them dive into the world of Spatial Computing

Topics discussed:
- Current state of iterative design (or lack their of) in VR/AR
- AR input methods, which to focus on right now, and what to plan for
- The importance of posting examples and use cases of what can be done with AR

HaptX's High-Fidelity VR Haptic Feedback Gloves for Enterprise (Jake Rubin, CEO) - 086

Download it: MP3 | AAC | OGG | OPUS

Jake Rubin, the CEO and cofounder of HaptX joins us to talk about the benefits and challenges of Haptic Feedback in VR.

Topics discussed:
- What are the different modalities of touch?
- What are the different ways of visual stimulus can trick your brain into feeling something different?
- Surviving in today's VR market and industry
- Using VR to control 100's of robots
- How far are we from full body VR suits?

The Problem with Magic Leap One's Display, Explained - 085

Download it: MP3 | AAC | OGG | OPUS

Az and Petr go deep into discussing the Magic Leap One's display technology, what we were expecting, what was being worked on, and what was finally delivered.

Topics discussed:
- What is vergence, accomodation, lightfield displays?
- How does Magic Leap's display work?
- Why is the near clipping plane at 37 cm?

Prototyping AR Interactions in VR with ModBox VR (Lee Vermeulen) - 083

Download it: MP3 | AAC | OGG | OPUS

Lee Vermeulen, creator of ModBox VR joins Petr and Az to talk about prototyping AR using VR today.

Topics discussed:
- What does VR/AR enable in an IOT equipped house? ie, controlling lights from within VR.
- Mixed Reality Meshing using Stereolabs Zed cam
- IRL Monitors interacting with spatial computing apps
- Photogrammetry scanning using Arkit

Oculus Medium 2.0 with Jessica Zeta and David Farrell - 082

Download it: MP3 | AAC | OGG | OPUS

Jessica Zeta and David Farrell from Oculus Medium join us to talk about their latest Medium 2.0 update.

Topics discussed:
- Creating a multi-hour comfortable creative tool
- fitting into professional pipelines and workflows
- How the new Move Tool works

About this podcast

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing.

By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles.

Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.

Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

This podcast is produced by

by Azad Balabanian & Petr Legkov

Subscribe

Feeds

you can find us also here on Itunes, stitcher, podcastland, tuneIn, poddirectory, blubrry, PlayerFM, pocketcast and acast.

Contact us

researchvrcast@gmail.com

Follow us